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Changes to the Program

 

Version 2.9.9: released November 24, 2004

  • Added writing of tags to non avatar RWX files.
  • Added reading and writing of RGB and RGBA vertex color maps for LightWave LWO2 files. Added reading of vertex color maps from VRML 1 files. Added reading and writing of vertex color maps for VRML 2 files. These additions allow for the reading of Lightscape lighting solutions stored in a VRML 1 file.

Version 2.9.8: released October 22, 2004

  • Fixed a problem that crashed the OpenGL viewer on some computers and displayed a floating point error message.
  • Added writing of animations to DirectX files.

Version 2.9.7: released October 3, 2004

  • Revised the handling of material properties for layers. The "Layers-> Global Attributes" menu command has now been discontinued.
  • Point clouds are saved as particles to a Maya MA file.
  • Regions created in AutoCAD and saved to a Release 12 DXF file are converted into triangles.
  • Added reading of files produced by the MaxNC digital probe and converting the data to a polygon mesh.

Version 2.9.6: released August 10, 2004

  • Added writing (but not reading) of the prelight command to RWX files.
  • Added reading and writing of UV texture coordinates to 3DStudio ASC files.
  • Creating UV coordinates: Added scroll buttons to adjust texture transform parameters: center, rotation, scale and translation.
  • To identify a layer in the OpenGL window, move the cursor over the object and the layer name is shown in the status bar.
  • Modified the triangle to quad routine.

Version 2.9.5: released July 11, 2004

  • Changed method of writing global and batch layer attributes to *.prefs file.
  • Added reading of XGL and ZGL files and writing of ZGL files.
  • Added the option of resetting the Output Scale Factor to 1.0 on program startup.
  • Changes for RWX files:
    • Added support for filmstrip textures.
    • "Texture Modes Lit" linked to emissiveRGB from other file formats.
    • Default for TextureModes has been set to Lit when reading files.
    • TextureMode command is now read the same as TextureModes command.
    • "MaterialModes Double" and "MaterialMode Double" commands are now read.
    • Comment lines can now be written at the start of the RWX file.
    • For reading RWX files, added support for quads that are non convex.
  • In the 'Adjust Object' module, added a "Snap To Ground" control which sets the lowest elevation of the object at ground level (Z = 0).
  • Added a new preferences flag: Duplicate vertices can now either be removed (deleted) or not removed when a file is read or when merging vertices, edges and faces. Duplicate vertices and faces should not be removed from objects that will be used for morphing.
  • Added an option when reading 3DS files to use or not use key frame data to scale, rotate, translate and clone the polygon meshes.

Version 2.9.4: released March 29, 2004

  • Setting number of decimal places for writing files: Added translation for RWX files and UV coordinates for all files.
  • Changes for writing DirectX files. Textures now display correctly in MeshView by Microsoft.

Version 2.9.3: released March 17, 2004

  • Added a routine to reduce the number of polygons in an object. The routine is based on code by Stan Melax.

Version 2.9.2: released February 24, 2004

  • Text to 3D module now supports both single byte and two byte Unicode TrueType fonts.
  • Saving of avatars to RWX files was changed so that the pelvis is centered at the origin and the lowest elevation of the avatar is set at ground level.

Version 2.9.1: released February 16, 2004

  • Added writing of X3D files.

Version 2.9.0: released February 8, 2004

  • The wildcard characters ( * and ? ) can now be used with file names in the batch conversion module.
  • RWX files: Added read and write support for the 'AddMaterialMode Double' and 'RemoveMaterialMode Double' keywords.
  • Added the optional display of the view / camera axes
  • Added a function to divide every triangle on a layer into either 3, 4 or 6 triangles.
  • Landscapes: Added support for CDED DEM files and MicroDEM MD files. A custom bitmap is now used in place of Windows OS bitmaps for large landscape bitmaps. Landscapes can now be displayed using the OpenGL viewer. The colors used for displaying the 2D contour map are also displayed on the 3D view of the landscape. OpenGL viewer displays texture maps on the landscape. UV coordinates can be saved to the 3D file formats that support them and are saved when the landscape is converted to a 3D object.
  • Batch Conversion: the last file type selected for adding files is stored in the preferences file.
  • Creating UV coordinates: Vertex normals are now automatically calculated. Added some options for planar mapping.
  • Custom colors defined in the 'Windows Color' dialog are now saved in the preferences file.

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