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Changes to the Program


Version 2.13.0: December 18, 2011

  • Modified XYZ file support for a new feature that could be called XYZZ where the first Z is for a top surface and the second Z is for a bottom surface. When a XYZZ file is read a watertight mesh is automatically created.
  • Added reading of embedded textures from XGL and ZGL files.
  • Added reading and writing of embedded textures for VRML files.
  • Added support for reading Collada DAE and Google Earth KMZ files.

Version 2.12.3: January 15, 2011

  • Fixed a problem where the default layer color was set to black instead of white.
  • Fixed a problem in the File Extensions dialog box that displayed the file extensions incorrectly

Version 2.12.2: January 2, 2011

  • Added support for writing KMZ files for Google Earth.

Version 2.12.1: October 3, 2010

  • Added an option that uses the OpenGL view window to convert a 3D mesh to 2D lines which are outlines drawn around the outer edges of all visible layers.  The lines will be in the XY plane placed at Z equals zero.
  • When converting a DEM landscape to a polygon mesh, an option was added to drop from the mesh those polygons that are just at sea level while keeping all polygons below sea level.
  • Added support for using an OpenGL off-screen PBuffer (Pixel Buffer) instead of using the main OpenGL view window when creating images for some use which means that the main OpenGL view window can be partially or completed covered during the operation.

Version 2.12.0: June 24, 2010

  • Added initial support for reading and writing modo LXO files plus batch creation of clip maps which are saved to modo LXL files.
  • Fixed a problem where some 3DMF files were not read.
  • Reading DXF files: fixed problems where elevations were not being added to the POLYLINE entity in versions R13 and newer and constant width was not being used for the LWPOLYLINE entity.

Version 2.11.7: January 19, 2010

  • Fixed several small problems.

Version 2.11.6: October 9, 2009

  • Added scroll bars to the main window and various dialogs so that the windows will display on laptop computers using screen resolutions less than 1024 by 768 pixels.
  • Adjust object module: When the 'rotate about origin' feature is selected the coordinate system axes will display in the center of the view window and the 3D object will disappear out of the view window if it is far enough away from the origin. Added an option to turn off the display of the axes so that the 3D object appears in the center of the view window.
  • Added an option to display a background image in the OpenGL view window.
  • Added an option to save UV texture coordinates when saving clip map objects to LWO files.
  • Reduce polygons module: calculations are slightly faster and four radio buttons control how many vertices are added or deleted for each movement of the scroll button.
  • Stage was modified. A texture image can be displayed on the stage and the stage can be used outside of the 'Avatar and Animation' module.

Version 2.11.5: August 18, 2009

  • Toolbar changes: revised icons, added a popup toolbar and a toolbar under the Tool Palette, added variable gaps between the buttons and increased the custom toolbar layouts from 1 to 5.
  • Added an optional lock to block the reset of the camera pivot point to the center of the object by clicking the middle mouse button with the cursor over an empty area of the view window.
  • Added an option that allows the camera to rotate around the local coordinate system of the 3D object.
  • Added additional light parameters for output to a Kerkythea scene file.
  • Added a new control that simulates holding down the 'ctrl' key when using keyboard shortcuts.
  • Added an option that allows polygons to be hid temporarily to see inside a mesh for the 'Modify Quads', 'Triangle Delete', 'Triangle Fracture' and 'Triangle Relocation' modules.
  • Layers for 'holes' and 'shared edges' created from one watertight check are automatically deleted when the next watertight check is done if the names of those layers have not been changed.
  • Added an option so that text from a DXF or VRML file can be saved to a DXF file as either 3D objects or as DXF TEXT entities.
  • Added an option so that text in a VRML file can be converted to 3D objects.

Version 2.11.4: June 1, 2009

  • Added an option so that an alpha channel mask can be saved to a Kerkythea scene file for each PNG image from a Chief Architect project.

Version 2.11.3: May 5, 2009

  • Fixed a problem where long texture file names were being truncated when reading VRML files.

Version 2.11.2: May 2, 2009

  • Added support for RWX avatar tag numbers from 55 to 81.
  • Added support for VRML files including lights and cameras that were written by Chief Architect.
  • Added writing of Kerkythea XML files. Camera and lights from a VRML 2 (97) file are written to the XML file.

Version 2.11.1: February 16, 2009

  • Blocked warning messages about quads that should not have been displayed during the building of DXF regions and exploded blocks.

Version 2.11.0: February 11, 2009

  • The help file was transferred to HTML Help from WinHelp so that the help file can be displayed on computers using the Vista operating system.

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