Changes to the Program
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Version 2.8.9: released December 16,
2002
- Viewpoint Scene Builder changed the reading
of OBJ files some time between version 3.0.7.26 and 3.0.11.131.
The Z coordinate of the vertices is now multiplied by
-1.0 when written to OBJ files that will be used with
MTX files.
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Version 2.8.8: released November 21,
2002
- Adding reading of IFF files and 8, 16,
24 and 32 bit TGA files.
- Adding reading and writing of UV texture
coordinates for the color channel of LW6+ files.
- XYZ files can now be read and stored as
a point cloud without a polygon mesh being created for
the vertices. The point cloud can be displayed in the
OpenGL viewer but it can not be saved to any file formats.
- Due to a problem, quads are now deleted
as a Lightscape file is read.
- 'Batch Convert': After the file has been
read, added the option of either merging layers with
same materials or merging all layers.
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Version 2.8.7: released October 2, 2002
- Select the pages of file formats that
will be displayed in the 'Global', 'Batch' and 'Layer
Attributes' dialog boxes.
- Batch attributes can be selected and applied
to all the layers after a 3D object has been read from
a file.
- Changed the algorithm for reducing layer
names to a maximum of 10 characters for 3DS files.
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Version 2.8.6: released September 24,
2002
- Joint translations in avatar animations
can be saved to Viewpoint MTX files.
- Added read and write support for Active
Worlds SEQ files.
- Joints can now be translated / moved in
avatar animations.
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Version 2.8.5: released September 5,
2002
- Added reading of textures and UV coordinates
for trueSpace COA files.
- DXF files:
- Added function to convert text to 3D
objects for entities TEXT, ATTDEF, ATTRIB and DIMENSION.
- Added support for entities MTEXT and
LWPOLYLINE.
- Interface Changes:
- Reinstalled context-sensitive help that
was discontinued at version 2.5.0.
- Button size reduced from 24 x 24 to
20 x 20.
- Select font and font size.
- Select underline, bold and color for
text on buttons.
- Added Windows color picker dialog box
for selecting colors.
- Added a reload last file read function.
- Added user adjustable upper and lower
toolbars.
- Most keyboard shortcuts were temporarily
discontinued until code for new user adjustable keyboard
shortcuts is ready.
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Version 2.8.4: released June 18, 2002
- Convert a landscape to a 3D mesh and then
delete the triangles at the minimum elevation (the ocean).
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Version 2.8.3: released June 9, 2002
- Added display of transparent materials
to the OpenGL viewer.
- Fixed problem when reading trueSpace files
that had duplicate object names and numbers: mesh and
material data could be assigned to the wrong layer.
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Version 2.8.2: released June 2, 2002
- Fixes problems writing 'double sided'
and 2D lines to LW6+ files.
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Version 2.8.1: released May 23, 2002
- Avatar module using OpenGL display only:
Multiple avatars can be displayed and animated simultaneously.
- Avatar module using OpenGL display only:
Ghost avatars can be displayed for the joint key frames
that precede and follow the current frame that is being
viewed. The number of ghost avatars to be displayed can
be set plus the distance between the avatars can be changed.
- Avatar module: The '<' and '>' buttons
for rotating joints, positioning joints and moving body
parts has been replaced by a new '' button which works
the same as the old buttons plus adds a new feature where
moving the mouse, with the button depressed, changes
the values and updates the avatar display in real time.
- 'Default Rotations' menu command and button
for the 'Align Surface Normals' and 'Edit Points' modules
has been replaced by three new buttons which 'Rotate',
'Zoom' and 'Pan' the camera.
- Changes for reading LW6 files.
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Version 2.8.0: released April 12, 2002
- The previously separate avatar and animation
tutorial was added to the help file.
- Vertex coordinates were switched from
float back to double in the internal database for those
users who need more accuracy.
- The OpenGL viewer now works for everything
except landscapes.
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Version 2.7.37: released March 13, 2002
- Vertex normals for smooth rendering can
now be calculated. Smooth rendered surfaces are now displayed
in the OpenGL viewer.
- Added read / write support for vertex
normals for VRML and OBJ files. Write only support for
MTX files.
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Version 2.7.36: released February 24,
2002
- The OpenGL viewer now displays BMP and
JPG textures.
- A list of directories containing texture
files can now be created. After a file has been read,
these directories are searched to find the correct path
to the texture files.
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Version 2.7.35: released February 16,
2002
- Inserting surface normals in the OpenGL
display lists can cause a long delay when the display
lists are being built for 3D objects that contain a large
number of faces. A new option in preferences allows selecting
between GL_COMPILE and GL_COMPILE_AND_EXECUTE modes so
that the best mode for the graphics card can be chosen.
- Added writing of LW6 files and fixed a
couple of problems when reading large LW6 files.
- Vertex coordinates were switched from
double to float in the internal database to consume less
memory.
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Version 2.7.33: released February 10,
2002
- Added reading of USGS landscapes stored
in DEM/SDTS files.
- Elevations for landscapes are now stored
as floating point numbers instead of as integers in the
internal database.
- Fixed a problem when creating the avatar
hierarchy. Children of OBJ2, OBJ3, TAIL2, TAIL3 and TAIL4
were incorrectly made children of OBJ and TAIL.
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Version 2.7.32: released January 24,
2002
- The 'triangles to quads' routine now checks
for coplanar triangles that overlap and then does not
combine them into a quad.
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Version 2.7.31: released January 22,
2002
- 2D lines are now written to 3DMF files.
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Version 2.7.30: released January 10 2002
- When a 3D object is created from a BMP
or IFF file, the object is now scaled by the Input Scale
Factor.
- Fixed problem where the 'Preferences:
Options' dialog box was hidden behind the main window
after the 'Set Background and DXF Colors' dialog box
was closed.
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Version 2.7.29: released January 8, 2002
- Fixed an error in the triangles to quads
routine.
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Version 2.7.28: released January 4, 2002
- Quads are now written in batch mode.
- For Maya files, quads instead of triangles
are written for landscapes and for other 3D objects either
triangles or quads can be written to the file.
- Revised routines for aligning surface
normals. Visible change is when one triangle of a quad
has the surface normal flipped then the other triangle
making up the quad is immediately flipped.
- Revised database and routines for triangles
to quads. Less memory is required to store quads.
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